Jeffrey Ian Wilson
Project Manager | Reality Capture Specialist
- Age 49
- Location Metro Los Angeles, CA USA
- E-mail firstname.lastname@example.org
- Current Position Data Acquisition Supervisor at ScanlineVFX
- Nov 2020 - Nov 2021
Jeffrey Ian Wilson is a seasoned Supervisor and Project Manager with a demonstrated history of leading teams across a broad spectrum of industries including 3d simulation and visualization, location-based experiences, visual effects for film and television, video games and virtual / augmented reality applications.
Data Acquisition Supervisor
Co-Founder | Vice President
Villaflor-Wilson LLC is a female/minority owned business specializing in consulting, management and design services.
Art Director | VFX Supervisor
Massive scale 3d scanning pipeline management, development, and implementation for cultural preservation applications in visual effects. games, virtual reality applications. Business development and marketing leveraging company scanning resources to the visual effects and games industries. Recruited, trained and managed novice artists and assessed and assigned tasks based on talent, drive and ambition. Designed, assembled and setup a 10 node Vray renderfarm using Deadline and Amazon EC2 connectivity. Wrote scripts to batch process over 30 terabytes of photography and lidar data with final delivery being automated and delivered on Amazon S3 storage. Developing workflows and best use practices for VFX Virtual Production in Unreal and coordinating with Epic Games plugin development team to push the limits of their software. Current clients and partners include National Geographic, DigitalTree VFX, AlchemyX, Ryot and the USC ETC program. Extensive Cesium and ArcGIS “Story” delivery of projects for National Geographic. Other notable projects include The Tomb of Christ, Petra, Church of the Nativity, Chichen Itza and Mount Everest.
Co-Founder | Vice President
Villaflor-Wilson Media LLC
3D asset management, production and support for visual effects, games and virtual reality applications. Notable clients/projects include 3d scanning, modeling and texturing of 13 Chinese Terracotta Warrior statues for AR application for Ben Franklin Museum in Philadelphia. Visual effects clients included but not limited to Gentle Giant Studios (Burbank. CA) working on scan data for the film, Fate of the Furious (2017) and Star Wars: Solo (2017) as well as a consulting with the Discovery Channel supporting their ongoing VR production efforts. Additional consulting included research and development of deploying scan processing to the cloud via Amazon Web Services to enable scalability and centralized processing, data access, storage, and security.
Senior Character Artist
Responsible for 3d modeling, UVs and textures for all playable characters for Killing Floor 2. Delivered animation ready 3d character models and integrated into Unreal with master/instance shaders for rapid integration with the animation, programming and level design teams.
Co-Founder | President
2nd Chance Games & VFX
3D asset management, production and support for visual effects, games and 3d visualization. Recruited, trained and managed a remote crew of 16 freelancers on 3 continents developing 3d characters derived from scan data for use in film, television, and games. Notable projects include all 3d scanning for the TV show, “Sleepy Hollow” on Fox. Clients included Tripwire Interactive, Smithsonian Museum, 20th Century Fox and HB Studios Canada.
Lead 3D Generalist
Logan Media LA
Wide variety of Maya skillsets utilized including hard-surface and character modeling, animation, particle effects, destruction effects and matte painting cameras projection setup and fluid effects. Led a team of 6 artists on projects including Borderlands 2 live action commercial, Apple iPhone, Microsoft Server 2012, Microsoft Xbox and Nike Oblivion commercials.
CG Supervisor | Applications Engineer | Project Manager
Over a period 10 years I worked on dozens of long-term contracts in a supervisory position. Clients included visual effects and games companies producing 3d assets at TNG Visual Effects, Activision/Treyarch, Eyetronics and Troika Games. Applications Engineering contracts involved providing training and consulting through an Autodesk value-added reseller to companies such as Boeing, Lockheed-Martin, Raytheon and NASA. Film projects included “Where the Wild Things Are” and “Transporter 2” and game projects such as Vampire the Masquerade 2, Quantum of Solace and MLB The Show.