Currently seeking contract, part-time and full-time employment

Jeffrey Ian Wilson

VR & 3D Scanning Consultant

  • Age 45
  • Location Tacoma, WA
  • E-mail
  • Phone 310.874.8638
  • Specialties 3D Scanning, Game Development, Visual Effects, Video Production, Virtual Reality
  • Availability Freelance / Contract / Full-Time

Download Resume

To Whom It May Concern:

I have over 20 years of experience in 3d visualization and video production since my first job with an ABC affiliate in Huntsville, AL.  I have worked as a 3d generalist leveraging over 10 years of experience in 3d scanning for consulting, production and training for the video game and film/television industry.  Previous works include scanning, 3d modeling and project management for clients such as Boeing, Google, Apple, Microsoft and film and television projects such as Underworld, Twilight, Where The Wild Things Are, Edge of Tomorrow, Fast and the Furious 8, the Sleepy Hollow TV series as well as projects for the Smithsonian Museum.  I frequently have been employed as a lead and project manager since I was hired as an art director for an internet company in 1997.  I have worked in augmented/virtual reality as far back as 1999 most notably for an AR onsite kiosk for the Museum of Natural History in Washington DC.   Project management experience includes tracking budgets, assets and artists using Microsoft Excel, Project, Visio and Access and I recently managed a crew of 12 freelancers on 3 continents developing Unity3d VR based training applications.

Thank You,
Jeffrey Wilson

Professional Skills

Project Management
3D Scanning
Character Modeling
Hardsurface Modeling
LookDev / Texturing
Rigging & Animation
Lighting & Rendering
Game Development
VR Development

Work Experience

Jan 2015 - Present


Co-Founder / President

VR development focus leveraging years of experience in 3d scanning, visual effects, games and video production. Notable clients/projects include Gentle Giant Studios (Burbank. CA) working on scan data for several major motion pictures TBA.

Mar 2016 - Sep 2016


Senior Tech Artist

Currently under NDA

Mar 2013 - Oct 2015


Founder / President

A full service company providing assets, consulting, training and software for the games and VFX industries. Services include short and long range LIDAR scanning, panoramic photography, photogrammetry, character/hard surface modeling, rigging, texturing, shader setup, camera tracking and compositing. I am currently managing a crew of 16 freelancers on 3 continents developing 3d characters and software development derived from scan data for use in film, television and game development. Current clients include the Smithsonian, 20th Century Fox and HB Studios Canada.

Feb 2014 - Aug 2015


Senior Character Artist / 3d Scanning Director

Model and texture player characters for Killing Floor 2 (2014) using photogrammetry and Zbrush. Typical pipeline involved a small photography studio and light tent of my own design to produce evenly lit photography for 3d reconstruction and texture maps. Additional clothing modeled in Marvelous Designer with detailing in Zbrush.

Jul 2012 - Aug 2013


Lead Modeler / 3D Generalist

Wide variety of Maya skill-sets utilized including hard-surface and character modeling, animation, particle effects, destruction effects (via DMM plugin), forest rendering and modeling (Speedtree Cinema), Matte painting projection setup and fluid effects. Notable projects included Borderlands 2 live action commercial, Microsoft Server 2012, Microsoft Xbox and Nike Oblivion commercials. Most recently I was employed as the lead modeler in charge of high quality aircraft models for an undisclosed client.

Feb 2012 - Mar 2013


Modeling Supervisor

3D modeling/remeshing from point cloud and scan data using 3D3, Artec M and Faro Focus 3D Laser Scanner. Subjects include characters, vehicles, props and environments for film/tv/games.

2007 - 2012


3D Generalist

Freelance 3d graphics for various games and civil engineering purposes. Clients included Microsoft Game Studios, Unity Technologies, Nvision Systems and Marshall University.

2006 - 2007


Lead Character Artist

Responsible for the character design, modeling and texturing of player characters and management of a team of 6 artists for the Xbox360 / Playstation3 game "Quantum of Solace".

2005 - 2006


Modeling Supervisor

I was responsible for training and oversight of a studio of 8 artists delivering 3d scanning solutions for film, television and games using proprietary Eyetronics software and 3rd party software.



Autodesk Channel Applications Engineer

I performed several duties at various times for C3i including product demonstrations and training for Maya & 3DS Max. Clients included Boeing, Raytheon, Lockheed Martin, US Army and NASA


  • Get It Right Enterprises is not only a start-up company; but also new in the 3D visual training industry. Jeffrey Wilson has proven to be a very trustworthy contractor. The technical advice I have received matches appropriate technologies with the training products I am developing. Even more importantly, Jeffrey executed the plans on cost and on schedule and delivered products that exceeded expectations.

    Bob Arnone President - Get It Right Enterprises
  • Over the years I’ve had the pleasure of knowing Jeff as a coworker, mentor and friend. Jeff has an impressively wide array of knowledge, both technical and artistic. He’s a great problem solver, willing to think outside the box, learn new techniques on the fly and step up to any challenge. He can be a generalist one moment, but zero in on an area of specialty when necessary. Beyond his knowledge and skills, he’s also very professional, patient and just has great character all around.

    It’s always a pleasure working with Jeff and I believe any studio would be lucky to have such a talented guy as an addition to their team.

    Omar Kamel 3D Artist - Second Chance Games and VFX


$600/day $2500/weekly

Production Work

$750/day $3000/week

Production Management

$200/hour $1250/day

Consulting / Training

Availability Calendar

Sorry. I'm not available on those days


DeMarcus Cousins


DeMarcus Cousins

Supervised a team for a 3D scan, remesh and texture job of DeMarcus Cousins of the Sacramento Kings for a Unity based VR app.

DeMarcus Cousins

Supervised a team for a 3D scan, remesh and texture job of DeMarcus Cousins of the Sacramento Kings for a Unity based VR app.




3D scan, remesh and texture mapping of the Crucifixion of Jesus.

Killing Floor 2 – Jagerhorn


Killing Floor 2 - Jagerhorn

Modeled and textured all player characters for Killing Floor 2 including this render of the character, Jagerhorn.  7000 tris, 1 2k texture map.

HB Studios Test


HB Studios Test

Secured & supervised a 300+ character scan contract with HB Studios – Canada including this test character which won the contract.

Sleepy Hollow – YaoQuai

Portfolio Visual Effects

Sleepy Hollow S3E2 - YaoQuai

Secured a contract with 20th Century Fox for all creature scans of Sleepy Hollow Season 3

Killing Floor 2 Promotional Poster


Killing Floor 2 - Promotional Poster

Modeled and textured all player characters for Killing Floor 2 including this promotional piece for PC Gamer Magazine.

Demo Reel




PowerAnimator Level 3 Certfiication

Vancouver Film School

1989 - 1993

Fine Arts

Mississippi State University

Contact Me

Feel free to contact me