To Whom It May Concern:
I have over 18 years of experience in the field, my first job working in television at an ABC affiliate in Huntsville, AL in 1993. I have experience in a broad collection of software including Maya, 3DS Max, Alias Studio, Geomagic, Zbrush, Mudbox, Photoshop, Premiere, After Effects as well as games engines such as Unity and the Unreal Development Kit.
My 3D related skills include but is not limited to: character modeling, hard surface modeling, UV/texturing, character rigging, particle effects, look development, shading, rendering and compositing. I have worked as a lead modeler for several different companies recently and frequently I have been employed as a lead since I was hired as an art director for an internet company in 1997. I have built production pipelines for characters and assets for games/vfx.
I also have extensive experience working with and operating scan data / equipment. I have used several LIDAR style scanners including the Faro Focus 3D, Trimble Surphaser FX and GX, several structured light scanners such as Flexscan 3D and Artec 3D scanners. I also have a wealth of experience in photogrammetry, a low cost solution allowing even the smallest studio to integrate real world assets in their productions.
As a lead artist I have skills in project management using Microsoft Office Suite. I have tracked budgets, assets and artists using Microsoft Excel, Project, Visio and Access. Asset management tool experience includes Alienbrain, Vault, Shotgun, Perforce and Sourcesafe. I currently manage a crew of 12 freelancers on 3 continents developing Unity3d based training applications.